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Garrett G. Granth IV

From Star Wars: Exodus Visual Encyclopedia

(Redirected from Garrett G. Granth the IV)
Garrett G. Granth IV
Biographical Information
Homeworld
  • Nar Shaddaa
  • Corellia
Date of Birth

c. 150 BBY

Physical Description
Species

Near-Human

Gender

Male

Hair Color

A Little Gray

Eye Color

One Blue, One Red

Personal Information
Allies

Ivan Munroe

Enemies
Professions

Self-Employed Anarchist

Ships

Tzohar

Political Information
Current Affiliation

None

Exodus Information
Creator

Xfiend1013

NPC

No

"Two bags of grego weed, seventy-five pellets of mesa-fluorine, five sheets of high-powered blotter lysergic, a salt shaker half-full of glitterstim and a whole galaxy of multicolored uppers, downers, screamers, laughers. Let’s see- oh, yeah, there’s a quart of Arcturan Cactus Vodka, a quart of rum, a case of beer, a pint of raw ether and two dozen narcobenders."
"Well pass me that salt shaker and let’s get going.
"
— Unidentified Alien and Garrett G. Granth IV, Naboo.

Contents

[edit] A Disclaimer

The life story of Garrett G. Granth the IV is long, and mostly boring, a tale that Garrett himself is unable to tell for various legal, physical, emotional, and psychological reasons, as well as his inexplicable predilection for bending reality.

Though Mr. Granth the IV is oft associated with narrative ventures in the written word, it is pointless to hear the tale from him, written. Furthermore, he has altered and deleted many valuable documents that would allow a more straightforward tale to be told.

Mr. Granth is considered to be a dangerous maniac, any tale told by him would be filled with indescrepancies, half-truths, and whole lies. Those interested can purchase his biography; Not My Story, Not My Life: The Legally Non-Binding History of Garrett G. Granth. (Galactic Press: 19.95 credits)

[edit] Ancient Evidence of Garrett G Granth

While it might be considered insane to believe some of the things Mr. Granth has associated with himself - and some of the things others believe OF him; an odd piece of evidence was recently uncovered.

Ancient Inscription by "Garrett Granth," Tatooine

Mr. Granth claims it is evidence that he visited the world of Tatooine during the ancient Jedi Civil War. Since he himself found the "evidence," it is extremely suspect. However, Granth's attourneys insist that he left this evidence for himself to find.

[edit] Physical Attributes

(As taken from Galaxy Wars RPG. The character Giles P. Freemoth was based, loosely, on Garrett G. Granth)

Strength: While not physically weak, Garrett is not particularly strong. He engages in occassional physical exercise and routinely handles heavy objects. However, due to his understanding of physics and martial arts, he is often capable of moving objects that would seem to be too heavy for him, by finding a particular fulcrum point or by gaining leverage. Additionally, he can continue to strain his system for far longer than most biological sentients.

Dexterity: Garrett is incredibly clumsy. He often trips, falls, or is disoriented. His constant intoxication does nothing to alleviate this. However, due to lifelong practice, and an innate understanding of physics and anatomy, Garrett is often capable of falling from great heights with little injury, and of taking pitfalls without wounding himself.

Constitution: Here, Garrett is a giant. His augmented biology is capable of healing deadly wounds and broken bones in a matter of days. He can regenerate limbs, eyes, and nerves, given enough time. There are no known poisions which can kill him, and he has shrugged off doses of drugs which would slay a wookiee. He can hold his breath for hours, as his system recycles carbon dioxide for oxygen and metabolizes most toxins into water and trace minerals, which he often reabsorbs.

These incredible feats are fueled by alcohol metabolism. Without access to large amounts of alcohol, Garrett becomes unable to perform more strenuous feats, but his ability to heal and recover is still far above the average human. With enough alcohol fueling the nanoscale bacteria-housed factories in his system, he can quickly recover from wounds that would leave a barabel dead.

Intelligence: Garrett possesses a supergenius-level intellect. His ability to understand difficult concepts is greater than most machines. He can perform incredibly complex hyperdimensional calculus in his head; an ability augmented by computing implants in his brain, which allow for instant mathematical computation and total recall. This intellect has allowed him to study many fields in his long lifetime; mastering skills related to computers, machinery, slicing, biology, and medicine. He is a top-notch doctor and emergency medical technician, and is able to bypass most security systems with ease. Furthermore, his cerebral implants allow wireless communication and data assimilation with nearby systems, giving him unprecendented insight into the world of machines. He can make repairs with unusual tools, or without the required parts, given enough time and inspiration.

Garrett and the Force: A lifetime spent in proximity to jedi has given Garrett insight and informal training in the ways of the force. Due to the fact that he is a clone, his "profile" in the force is quite diminished, a fact that has allowed him to surprise unskilled jedi in the past. He also has been able to learn several mental-shielding techniques from masters Cameo Naton, Cecil Tellyn, and Morgana Okaya. Additionally, his mental instability and chaotic thinking prevent more capable jedi from fully predicting his actions. A jedi who can break into Garrett's mind will often be overcome by the sheer mental noise his intellect produces, unable to sort through the myriad webs of thought he is undergoing at any given time.

This is not to say that Garrett has any real affinity with the force. He cannot perform any force "powers," and has no wish to learn the ways of the jedi. Given his nature as a clone, it is doubtful that he could.

Charisma: Garrett is, surprisingly, a bit of a people person. He can read most species well, and understands millions of alien languages, due to his intellect and additional cybernetic translation implants. He has a severe inborn distrust of authority, and his dealings with authority figures (especially government agents and employees) are usually confrontational, a situation that is not helped by his outlaw status in many star systems, and the bounties on his head placed by the Empire, Oremin, the New Republic, and the Corporate Sector Alliance.

Garrett possesses what is known as psychotic magnetism. He is able to be cunning and convincing in covering up his real desire to perform the psychotic acts he constantly schemes. This gives him the ability to use his supergenius intellect to coldly manipulate others by hiding, fabricating, or twisting information to suit his own needs.

Garrett is not, by nature, an evil person, but given his history and erratic behavior, occassions to use these selfish abilities often show themselves.

[edit] Equipment

Garrett is constantly upgrading his equipment. While not a man to rely on weapons and armor, he does possess a variety of armor suits and a plethora of weapons, from which he chooses to fit personal whims or mission parameters. Tools, however, are his stock and trade, and in his hands a datapad is often much more deadly than a blaster.

Any technological objects in his possession are likely to be modified (usually illegally), with custom software, circuits, attachments, hidden compartments and secret functions. Garrett is so fond of this behavior that he has, on numerous occasions, modified the weapons and armor of allies without their knowledge. Usually these modifications take the form of beneficial refits, though Garrett is oft likely to simultaneously insure that the modification will give him a leg up on anyone that betrays him (or anyone he betrays, for that matter).

-Armor-

Smart Suit Datanet Version 1.1

Stealthwerks Fibermesh

Battle Ogre System

Titan Mark II Hazardous Environment Vehicle

-Weapons-

Granth "Obliterator"

Modified BlasTech_DL-44. Garrett has modified this oft-seen heavy-duty pistol for his own style of combat. The power and range have been increased, the power cell capacity increased, a flash suppressor and silencer have been integrated, and a microgrenade launcher containing four grenades has been added under the barrel. Garrett usually changes up his grenade payload, but a typical loadout consists of a cryoban grenade, an adhesive "glop" grenade, a flashbang grenade, and a single, last-ditch thermal detonator.

Explosives. Garrett is highly skilled in demolitions, ranging from silent door-disabling charges, thermite meltdowns and "radical architechtural restructuring" to all-out destruction and reactor-based nuclear sabotage.

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